secret world legends assault rifle build

With it I dont have to use grenades at all, they make my weapon to pasively deal more dmg to target and around target. A Cache is a unique lootbox within Secret World Legends. MrMelGibson Member Epic Posts: 3,027. Explosives Expert – It’s a little bit out of the way to be sure, but it tops off well. Launch a grenade filled with a highly potent mixture of thermite and anima dealing 1 physical damage to enemies in the targeted area. When choosing glyphs, be sure to take a bit of Hit and Penetration to lessen Glance and Block. Eagle Eye – Extra damage on Everything is a no brainer, right? Target. 65% chance to load a grenade upon ability use. Generic damage buffs such as the Dax Reagan agent do affect: - abilities (including special abilities like Crystallized Flame which are normally not affected by signets) My loadout: Q - Dread Sigil, 1 - Sanctuary, 2 - Full Auto, E - Incendiary Grenade, LM - Placed Shot, RM - Vital Shot. Yes please. Gearing appropriately, you’ll find you don’t kill much slower than others, but have much more staying power. Firepower: a DPS build. #interested #Save Shop for Low Price Secret World Legends Assault Rifle Skins And Spear 308 Assault Rifle .Price Low and Options of Secret World Legends Assault Rifle Skins And Spear 308 Assault Rifle from variety stores in usa. It can inflict the States of Afflicted and Hindered, and if it is paired with Chaos Magic or Hammer, then all four common states (and therefore States that can be exploited) can be inflicted. It has solid damage, very good leech, and efficient AoE. "Every 0.3 seconds for 1.5 seconds. Using Fists and Assault Rifles, the Fixer utilizes a variety of multi-hit burst attacks from both weapon sets along with supporting damage over time effects. Grenades will cook for 6 seconds before they explode. Assault rifles are high-powered ranged weapons with an occult twist, offering strong support options. ", Two energy. Shot of Anima 7. If a grenade detonates before you are able to launch it, you are no longer harmed by the blast and nearby enemies are dealt 2 physical damage. Target/Group. If you have a grenade, the dash distance is increased to 10 metres and the cooldown time is reduced to 4 seconds. Assault Rifle to primary and Blood to secondary. Secret World Legends. The #1 resource website for The Secret World Legacy walkthroughs, guides and tutorials! You pack additional timed explosives into your grenade abilities. By level 10, you should have all the skills you need (although currently there's an event that has a few AP and SP rewards, so that might skew it). Shock** 2. Whenever you activate Assault Rifle Power abilities you have a chance to get a grenade. Put some distance between you and your enemies by quickly moving backwards. 4. Posted by Unfair In Builds, The Secret World. Target. 65% chance to load a grenade upon ability use. Caches begin to drop once a character reaches Level 15. Many situations call for special abilities, such as Nightmarish enemies, several of whom have a weakness to a certain debilitating effect. Target area of effect. Submitted by: Keph. Using an offensive build that focuses on interrupts, mobility and damage. ", Three energy. Zero energy. Pro: Strong group and raid healing options. (Legacy) Dungeon DPS Build – Assault Rifle/Blood - TSW Database Secret World Legends Donate How to use the Grenade Launcher: Grenades can be used to Devastate your foes, or Restore your Allies; These power abilities have a chance to generate a grenade. The initial damage is improved to 3 physical damage and the damage over time effect is improved to deal 4 physical damage every second. 37.5% chance to load a grenade upon ability use. ", Three energy. A portion of the stolen energy heals your defensive target for 0.2% of the damage dealt. Anima Outbreak – Area consumer, heals as well. Your Tactical Retreat grants you better positioning. During this time, all of your Assault Rifle attacks purge 1 beneficial effect from enemy targets. Characters who have 51% or higher Healing Anima Allocation have 30 Assault Rifle, Fist, and Blood Max Energy. After using Anima Suffusion your target is left imbued with some anima residue, granting a beneficial effect for 4 seconds which causes their attacks to heal them for a portion of the damage dealt. Whenever you launch a grenade, you harness some of the expended energy into restorative power. As the title indicates I would like to start off a hopefully fruitful discussion on maximum range DPS builds for PVE with the goal of finding the best generic builds out there. Contact Us, Issue #5: The Vanishing Of Tyler Freeborn, The Secret World: Game Director Letter – September 2014, The Secret World: Game Director Letter – August 2014, The Secret World – Build Guides – Ele/Pistol Nightmare DPS Build, The Secret World Lore Locations – Dungeon – Ankh, The Secret World: Mortal Sins Tier 10, 11 & 12 Guide / Solution. Rebalanced Healing Anima Allocation to better match a Healer’s healing output with a tank’s Health across Elites. Sometimes you just need more healing, in which case I recommend Mortar Support or Platoon. Whenever you are below 85% health, your chance to load grenades is increased to 45% when using Full Auto or Vital Shot and 80% when using Burst Fire or Unveil Essence. The Secret World is inspired by … If you were to load a grenade while one is already cooking, you gain a beneficial effect which increases your Assault Rifle damage by 10% for 4 seconds. This attack hits 3 times, dealing 3 physical damage per hit. I ended up taking a really flexible build this guy posted and began to use it as I grasp the system better. Secret World Legends SWL Schmidy's guide to Assault Rifle DPS. Were you planning on putting some Elemental abilities later and then forgot? Go to new website. Season to taste. The damage dealt is improved to 30 physical damage.== "Dash backward 5 metres. Blaze** 3. It worked for me. The collection of up to seven Active and up to seven Passive Abilities currently equipped on a hotbar is a Deck. The slow will give you time to get 2 full consumers off with Lock and Load, significantly softening the enemy before they can reach you. All Assault Rifle abilities that consume grenades gain a bonus effect if the grenade is fully cooked. Grenades will cook for 6 seconds before they explode. "Affects up to 6 enemies and allies in a 5 metre radius around your target. This was done to shift healers to a more tactical playstyle and make power abilities and elites feel impactful while achieving the new balance level. While channeling this ability, your target is unable to be killed. 6. The maximum range requirement will limit the useable weapons to Assault Rifle, Blood and Elementalism, but that only affects the choice of active skills. Take your favorite fandoms with you and never miss a beat. Applies Debilitated and affected targets are stunned for 3 seconds.

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